Let’s face it. If you don’t like puzzling out a bit of math then D&D is definitely not the game for you. I’ll be the first to admit that since D&D the first edition the math in D&D has gotten a lot easier. But it’s still a big part of the game. So if you believe many D&D players would enjoy a math puzzle in their games, you’re not wrong. Here’s how to do them well.
You want to use sphinx puzzles, pyramid puzzles or both in your D&D campaign. That’s a great idea. Thematically, both sphinxes and pyramids go together perfectly with puzzles. Meeting a sphinx turns a monster encounter into a puzzle challenge. And when players explore a pyramid they need to puzzle out how it is laid out first. So using puzzles makes a lot of sense.
I used to believe handing out XP for solving puzzles in D&D as easy. But then a player challenged my thinking by asking: ‘Why are we receiving more XP for solving a puzzle as high level D&D players, than we did at low level?” Here’s what I found.
A puzzle room in D&D is a singular room that holds multiple puzzles which are all somehow interconnected. Solving one puzzle will lead to the clues needed to solve the next, until the last puzzle yields the big outcome players were searching for. Here’s how to create them
D&D puzzles are perfect for one shots IF you pick the right puzzles. Choose the wrong puzzles for your D&D one shot, and your players will feel stuck and your game will slow down. So what are the right puzzles?
When you think of a bridge or chasm in D&D, using a puzzle to make it exciting is usually not the first thing that comes to mind. And yet, you can easily incorporate puzzles into a bridge challenge IF you choose the right puzzle for the job.
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